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Technically these are more textures than models. But hey, who
has to know?
In an effort to be able to add more to the scenes with out
drastically increasing poly counts and downtime I've begun to explore the use of
one poly squares with transparent, texture, and bump maps to provide a quality prop while
conserving resources. These props are working well, rendering from both
side (Tested in poser, not tried daz yet) and look good. They do get choppy
when close up is done.
Please do click on the images below to see more on these
items.
Have a need or suggestion, contact me at Tox3d@yahoo.com
Tiled
floor: Cover your floor, small or large with tiles in grout. All this
on only a one poly square This
Color map / Bump map combo is a four way seamless image.
Floors displayed are on 1 poly square. Various colors, some with
reflection and a close up. |
This grid mesh is created using just a one poly square. It of course can
be tiled, which it is in the images below. As you can see it does render
on both sides and cast shadows. The size of the poly square can be scaled
to fit any need large or small. Also scaling the Transparency and bump
maps will all for proper sizing as needed. |
This Star mesh is created using just a one poly square. It of course can
be tiled, which it is in the images below. As you can see it does render
on both sides and cast shadows. The size of the poly square can be scaled
to fit any need large or small. Also scaling the Transparency and bump
maps will all for proper sizing as needed. |
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Your comments and suggestions are always welcome:
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